AI Insights · Timothy · January 2023
Top 5 City Building Games on Android in South America - Q4 2022
Discover the performance trends of the top 5 city building games on Android in South America during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top city building games on Android in South America showed varied performance across downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw a fluctuating yet notable performance in Q4 2022. Weekly downloads peaked at nearly 95K in mid-October, but later dipped to around 28K in early December. The game’s weekly revenue varied significantly, reaching a high of approximately $31 in the final week of December. Active users also experienced a rollercoaster trend, with an initial high of around 135K in early October, dropping to 40K in mid-December, and then rising back to 58K by the end of the year.
The Simpsons™: Tapped Out by ELECTRONIC ARTS maintained a steady pace in South America. Weekly downloads increased from about 29K at the start of the quarter to over 42K by the end. Revenue saw a significant boost mid-quarter, peaking at approximately $9.9K in the week of November 21. Active users hovered around the 215K mark, with a slight uptick to 223K in mid-December.
SimCity BuildIt, another title from ELECTRONIC ARTS, demonstrated consistent engagement. Weekly downloads ranged from 14K to 23K, with a notable spike in early December. Revenue showed a peak of around $10.7K in mid-October. Active users remained robust, starting at 188K and peaking at 229K in mid-December.
My Town - Build a City Life from My Town Games Ltd saw varying trends. Weekly downloads spiked to nearly 22K in late October but later settled around 10K by early December. Revenue was relatively modest, peaking at around $36 in early November. Active users increased from 17K in late September to a high of 27K in late October before stabilizing around 18K towards the end of the quarter.
Megapolis: City Building Sim by Social Quantum Ltd exhibited steady performance metrics. Weekly downloads remained consistent, ranging from 11K to 15K. Revenue saw a peak of approximately $807 in late October. Active users showed a slight decline from 16K at the start of the quarter to around 13K by mid-December, before rebounding to 14K at the year's end.
For more detailed insights and data, visit Sensor Tower.